Thanks for the feedback, I'm addressing the blocking issue. In the next update the partner moves away a bit from the player when you address him on the road, giving you an option to clear the path if you're cornered.
The actual hitboxes are kind of by design a consistent tile-size for everything, though I understand that it feels weird having these invisible boundaries for smaller objects and thinner characters. I will experiment a bit with tweaking their sizes.
Please please please add a run button or increase the default movement rate. I know that armor is heavy, but the game is presently unbearably slow, which is a pity because the Orthodox Christianity of the setting has made many of the characters and societal details interesting even in this abbreviated form.
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All objects have too big "hitbox", I often get stuck because of the partner, blocking the road :( Although it looks like there is room for passage
But I really like the atmosphere and music of the game, so I restart and try to neatly go on :D
Thanks for the feedback, I'm addressing the blocking issue. In the next update the partner moves away a bit from the player when you address him on the road, giving you an option to clear the path if you're cornered.
The actual hitboxes are kind of by design a consistent tile-size for everything, though I understand that it feels weird having these invisible boundaries for smaller objects and thinner characters. I will experiment a bit with tweaking their sizes.
Please please please add a run button or increase the default movement rate. I know that armor is heavy, but the game is presently unbearably slow, which is a pity because the Orthodox Christianity of the setting has made many of the characters and societal details interesting even in this abbreviated form.
Thanks for the feedback, will do!