View all by Tamas Muszbek
Creator
Follow Tamas Muszbek
Follow
Following Tamas Muszbek
Following
Add To Collection
Collection
Comments
Devlog
Baatarstvo
←
Return to Baatarstvo
Devlog
Diagonal movement on touchscreen
March 29, 2024
by
Tamas Muszbek
On PC controls touching multiple movement keys at the same time is not on issue, but on phone touchscreen (which I tested much less) I received a complaint that it's very uncomfortable to use two fing...
Continue reading
TUTORIAL
March 16, 2024
by
Tamas Muszbek
The game is intended to play as exploration and immersion, most mechanics and goals are explained in in-game dialogue. In case you are unable to figure out how to proceed, you can refer to this tutori...
Continue reading
The Epilogue is out! THE END
March 15, 2024
by
Tamas Muszbek
A jump in time and space. The protagonist is a different character, who has a face and voice this time. Nothing happens in this chapter, just a bit of exposition to debrief the story and give some imp...
Continue reading
Chapter 13 is out!
March 10, 2024
by
Tamas Muszbek
We are coming back the map of Chapter 11. A combat-heavy chapter with high difficulty (inspired by the end-levels of Hotline Miami), to give an intense experience where the player works hard for the e...
Continue reading
Chapter 12 is out!
February 29, 2024
by
Tamas Muszbek
A climax element in the story where the player is proposed a choice, based on whom to attack. In terms of mechanics this makes the scripts not entirely linear but forking, with lots of "pacific-boxes"...
Continue reading
Chapter 11 is out!
February 07, 2024
by
Tamas Muszbek
1
A peaceful new level that I intend to re-use later with battle, fort battlements with level-change. Exposition, steering the story towards its conclusion...
Continue reading
Chapter 10 is out!
January 02, 2024
by
Tamas Muszbek
A peaceful level rich in exposition, setting the tone of the final story-arc in the game. Introducing the concept of an interior space in a building...
Continue reading
Chapter 9 is out!
December 12, 2023
by
Tamas Muszbek
Yet another non-combat level, similarly to chapter 6, rich in content. Big turning point in story...
Continue reading
Chapter 8 is out!
December 02, 2023
by
Tamas Muszbek
Another non-combat level, with a few new graphics. Very similar to the previous chapter, not much happens gameplay-wise, but it is necessary to insert this episode for storytelling dynamics...
Continue reading
Chapter 7 is out!
November 25, 2023
by
Tamas Muszbek
A non-combat level, with the overarching theme of emptiness. The level is a boundless open terrain, I gave up on containing the player within the level by obstacles that make sense. In the empty space...
Continue reading
Chapter 6 is out!
November 13, 2023
by
Tamas Muszbek
This is a city hub level. Gameplay changes: a peaceful area that changes to combat area. Lots of new graphical assets, a complete change of scenery compared to before...
Continue reading
Chapter 5 is out!
October 15, 2023
by
Tamas Muszbek
A combat level with little exposition. Introducing elevation level of ground, this is a mountain area...
Continue reading
Chapter 4 is out!
June 24, 2023
by
Tamas Muszbek
This chapter closes down the first big chunk of the story, and serves as a transition to the next one. Big part of the content is scripted. Not much new gameplay-wise...
Continue reading
Chapter 3 is out!
March 28, 2023
by
Tamas Muszbek
Another level added to the story. No gameplay additions this time. It is more like a dark mirror image of Chapter 2, pushing the story forward...
Continue reading
Chapter 2 is out!
January 30, 2023
by
Tamas Muszbek
Another level added to the story. Gameplay-wise I introduced friendly AI behavior that can fight enemies, and horse riding, though both have minimal use here. In the level design I tried my best to av...
Continue reading
Chapter 1 is out!
December 04, 2022
by
Tamas Muszbek
After having consolidated the game mechanics in the demo (a.k.a. Chapter 0), I add new levels to the game one by one, continuing the story. Gameplay changes and additions are kept to a minimum. The wo...
Continue reading
Hopefully you won't get blocked anymore
October 25, 2022
by
Tamas Muszbek
The partner character now can be asked to move away from you. If he corners you into the environment, this can clear the path for you. Collision boxes of characters are now a little bit thinner. Added...
Continue reading
Movement speed increase
October 21, 2022
by
Tamas Muszbek
Responding to an initial feedback, I increased the movement speed of the player and all moving characters by a factor of 1.5 . I am reluctant to increase it further, because I'm afraid that combat wil...
Continue reading