Baatarstvo
Spring has arrived, the Principality is reviving from its winter stupor, but troubling rumors are circulating from the Eastern borders about raiding steppe-people. You are sent to investigate the situation.
Music:
PENDA
DIM
Kyiv Chamber Choir
Ontrothon
Eternal Fear
Mythscribe
Muslimgauze
Guild of Lore
Altai Kai
Er Turan
Dschinghis Khan
Status | Released |
Platforms | HTML5 |
Author | Tamas Muszbek |
Genre | Role Playing |
Made with | Godot |
Tags | 1-bit, 2D, Action RPG, Godot, Medieval, Pixel Art, Singleplayer |
Average session | About an hour |
Languages | English |
Inputs | Keyboard, Touchscreen |
Development log
- Diagonal movement on touchscreenMar 29, 2024
- TUTORIALMar 16, 2024
- The Epilogue is out! THE ENDMar 15, 2024
- Chapter 13 is out!Mar 10, 2024
- Chapter 12 is out!Feb 29, 2024
- Chapter 11 is out!Feb 07, 2024
- Chapter 10 is out!Jan 02, 2024
- Chapter 9 is out!Dec 12, 2023
Comments
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All objects have too big "hitbox", I often get stuck because of the partner, blocking the road :( Although it looks like there is room for passage
But I really like the atmosphere and music of the game, so I restart and try to neatly go on :D
Thanks for the feedback, I'm addressing the blocking issue. In the next update the partner moves away a bit from the player when you address him on the road, giving you an option to clear the path if you're cornered.
The actual hitboxes are kind of by design a consistent tile-size for everything, though I understand that it feels weird having these invisible boundaries for smaller objects and thinner characters. I will experiment a bit with tweaking their sizes.
Please please please add a run button or increase the default movement rate. I know that armor is heavy, but the game is presently unbearably slow, which is a pity because the Orthodox Christianity of the setting has made many of the characters and societal details interesting even in this abbreviated form.
Thanks for the feedback, will do!