Chapter 12 is out!




A climax element in the story where the player is proposed a choice, based on whom to attack.
In terms of mechanics this makes the scripts not entirely linear but forking, with lots of "pacific-boxes" (fields that disable the player's ability to attack) that toggle to make sure the 2 choices are mutually exclusive.

Interior area of a building that can be accessed freely (and not only once, as previously), some static object change their sprite after a choice is made.

Files

baatarstvo_v1.12.zip Play in browser
63 days ago

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