Chapter 7 is out!
Baatarstvo » Devlog
A non-combat level, with the overarching theme of emptiness.
The level is a boundless open terrain, I gave up on containing the player within the level by obstacles that make sense.
In the empty space a path of terrain textures marks where the player is supposed to go. Outside of the path there are invisible walls just far enough that the player can leave the textures outside of their view, which creates the illusion that they are still walking into the emptiness whereas they are walking against an invisible wall, but they will be prevented to leave the level area and can walk straight back to the marked path.
Files
baatarstvo_v1.7.zip Play in browser
Nov 25, 2023
Baatarstvo
GameBoy Classic style action RPG
Status | Released |
Author | Tamas Muszbek |
Genre | Role Playing |
Tags | 1-bit, 2D, Action RPG, Godot, Medieval, Pixel Art, Singleplayer |
Languages | English |
More posts
- Diagonal movement on touchscreenMar 29, 2024
- TUTORIALMar 16, 2024
- The Epilogue is out! THE ENDMar 15, 2024
- Chapter 13 is out!Mar 10, 2024
- Chapter 12 is out!Feb 29, 2024
- Chapter 11 is out!Feb 07, 2024
- Chapter 10 is out!Jan 02, 2024
- Chapter 9 is out!Dec 12, 2023
- Chapter 8 is out!Dec 02, 2023
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